![]() Of course, 1 unit per turn brought its iwb share of problems. ![]() Probably the best thing about it is that it's very easy to teach the AI how to work with this: declare war, park your doomstacks on the other side of the border, There won't ever be any clever outmaneuvering, cavalry will be of limited use, and terrain doesn't matter as much as it should.Īll the counter mechanics, like bombardment, collateral damage, changing target priority, nukes always felt ham-fisted to me. War begins, you dump your stack into the enemy territory, and it boils down to who has a bigger one. Click to expand.There's no tactics or finesse with a doomstack.
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